//JustDead removeinventory //dialogenable Sanctuary_14_002 call setupontriggers inert 1 :waitingforplayer dormant 1 sleep :appear dormant 0 animloop Dying02 sleep :Die ontrigger WillSlideDye dialoginitiate player Sanctuary_14_002 animplay Dying02 1 0 0 sleep 2.0 animplay Dyingend02 1 0 0 //kill sleep :setupontriggers eventdisable takedamage ontrigger solidgold gotolabel appear ontrigger WillSlideDye gotolabel die return