//08b_StompedSkaarj1 call setupontriggers inert 1 dormant 1 :hangingout sleep :appear dormant 0 sleep :ACT playsound pawn U2Skaarj.MeleeAttack1 slot_talk sendevent reaction1 1 //animplay stillstomp_fr01 1 1 1 agentexecute "force(50) AnimAll { script \"stillstomp_fr01_sm\"; looping 0; blend 0.2; keepset 1 1; restart 1; force(50) AnimUpper{} force(50) AimBody{} force(50) AimHead{} }" 1 playsound pawn U2Skaarj.MeleeAttack2 slot_talk sendevent reaction2 1 //animplay stillstomp_fr01 1 1 1 agentexecute "force(50) AnimAll { script \"stillstomp_fr01_sm\"; looping 0; blend 0.2; keepset 1 1; restart 1; force(50) AnimUpper{} force(50) AimBody{} force(50) AimHead{} }" 1 playsound pawn U2Skaarj.MeleeAttack3 slot_talk sendevent reaction3 1 //animplay stillstomp_fr01 1 1 1 agentexecute "force(50) AnimAll { script \"stillstomp_fr01_sm\"; looping 0; blend 0.2; keepset 1 1; restart 1; force(50) AnimUpper{} force(50) AimBody{} force(50) AimHead{} }" 1 playsound pawn U2Skaarj.MeleeAttack4 slot_talk sendevent reaction4 1 //animplay stillstomp_fr01 1 1 1 agentexecute "force(50) AnimAll { script \"stillstomp_fr01_sm\"; looping 0; blend 0.2; keepset 1 1; restart 1; force(50) AnimUpper{} force(50) AimBody{} force(50) AimHead{} }" 1 playsound player U2Skaarj.Taunt1 slot_talk animplay IdleWaitClearHead01 1 1 1 sleep 2.0 turntoactor patrolpointgreen1 1 1 sleep 0.25 playsound player U2Skaarj.Taunt2 slot_talk animplay Taunt02 1 1 1 setmovespeed 0.3 gotoactor patrolpointgreen1 playsound player U2Skaarja.genericb.laugh01 slot_talk animplay Thrust01_lg 1 1 1 sleep 1.0 gotoactor pathnode330 sleep 400 sleep :getridofyou destroy sleep :setupontriggers ontrigger AppearsinControllroom1 gotolabel appear ontrigger BeginStomping1 gotolabel ACT ontrigger Switcheroo1 gotolabel getridofyou return