//MoviePlayerArtifact :Start inert 1 dormant 1 headtracking 0 setmovespeed 0.22 agentexecute "force(99) AimHead { keepset 9999 9999; }" agentexecute "force(99) AimBody { keepset 9999 9999; }" //setmovespeed 0.8 ontrigger idleartifact gotolabel idleartifact01 ontrigger halt gotolabel halt01 ontrigger lookatartifact gotolabel lookatartifact01 ontrigger changemodel gotolabel changemodel01 ontrigger handitover gotolabel handitover01 ontrigger salute gotolabel salute01 sleep :idleartifact01 //setproperty pawn mesh legendmesh'glmcharactersg.marinemedium_playerartifact' inert 0 dormant 0 sleep 6.0 directionalpatrol 1 agentcall event_artmarinewalk gotoactor patrolpointblue12 agentcall event_artplayeridle sleep :halt01 agentcall event_artplayeridle sleep :lookatartifact01 agentcall event_artplayerexamine sleep :Handitover01 agentcall event_artplayergive sleep :changemodel01 setproperty pawn mesh legendmesh'glmcharactersg.playergame' sleep :salute01 agentcall event_u_salute 1 agentcall event_artplayeridle sleep //agentexecute "force(50) AnimAll { script \"idlechat03_sh\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 0 //sleep 0.3 //dialoginitiate aida Avalon_16_002 //"Aida?"//"still here John"// //sleep 1.0 //agentexecute "force(50) AnimAll { script \"idlewaitlook02_sh\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 0 //sleep 2.0 //dialoginitiate marshal Avalon_16_004 // "Here it comes"// //playsound player U2JamesA.ASF-Flyby.Flyby_04 slot_misc 10.0 1 999999 //agentexecute "force(50) AnimAll { script \"idlewaitlook01_sh\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 1 //agentexecute "force(50) AnimAll { script \"idlewaitlook02_sh\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 1