//TEST08b_ControlRoomDeadGuy1 call setupontriggers inert 1 dormant 1 //---------------------------NOTE--------NOTE----NOTE eventdisable takedamage //---------------------------NOTE--------NOTE----NOTE :nanda sleep :waitingforplayer dormant 0 animloop Dying01 sleep :Act1 sleep 0.625 playsound pawn U2SciMale.m09.Rj_Col_Msci_73_A slot_talk sendevent Headspurtsmall1 0 sleep :Act2 sleep 0.625 playsound pawn U2SciMale.m09.Rj_Col_Msci_73_E slot_talk sendevent Headspurtsmall1 0 sleep :Act3 sleep 0.625 playsound pawn U2SciMale.m09.Rj_Col_Msci_73_F slot_talk sendevent Headspurtsmall1 0 sleep :Act4 sleep 0.625 playsound pawn U2SciMale.m09.Rj_Col_Msci_73_G slot_talk sendevent HeadSpurtBig1 0 animplay DyingEnd 1 1 1 //kill sleep :QuickFix1 animrelease kill sleep :setupontriggers ontrigger AppearsinControllroom1 gotolabel waitingforplayer ontrigger reaction1 gotolabel ACT1 ontrigger reaction2 gotolabel ACT2 ontrigger reaction3 gotolabel ACT3 ontrigger reaction4 gotolabel ACT4 ontrigger fixfordead1 gotolabel QuickFix1 return