//Harry setproperty pawn bIgnoreRelativeHealth true call setupontriggers inert 1 dormant 1 :Idle sleep :waitingforplayer dormant 0 agentbind specialstate cower sleep :SayNo1 playsoundwait Pawn U2SciMale.M09.RJ_Col_Msci_18 slot_dialog sleep 1.0 sendevent myreply1 1 sleep :SayNo2 playsoundwait Pawn U2SciMale.M09.RJ_Col_Msci_72 slot_dialog sendevent myreply2 1 sleep :SayNo3 playsoundwait Pawn U2SciMale.M09.RJ_Col_Msci_52 slot_dialog sleep :getsupfromtable setstance crouching agentunbind specialstate gotoactor pathnode51 sleep :setupontriggers ontrigger Wakethemonkeys1 gotolabel waitingforplayer ontrigger reaction1 gotolabel SayNo1 ontrigger reaction2 gotolabel SayNo2 ontrigger reaction3 gotolabel SayNo3 ontrigger Getsup111 gotolabel getsupfromtable return