//MercInquisitor1 call setupontriggers setproperty pawn bCanKnockdown false //--------------------Not Working headtracking 0 //--------------------Not Working inert 1 dormant 1 :idle sleep :waitingforplayer dialogenable Janus_07_002 setmovespeed 0.25 dormant 0 //ontimer 1 15.0 0.0 gotolabel Taunting1 sleep //-------------------------------------------------------Conversation1 :Taunting1 //cleartimers ontrigger DotheNarsty1 :TauntingBegin dialoginitiate Meyer Janus_07_002 animplay Taunt01 sleep 0.5 sendevent reaction1 1 sleep //-------------------------------------------------------Conversation2 :Taunting2 directionalpatrol 1 dialogenable Janus_07_004 sleep 1.0 dialoginitiate Meyer Janus_07_004 gotoactor patrolpoint19 sleep 1.0 //--------------------------TheEvilTortureMachine animplay TypeRp01 playsoundwait pawn U2ambientA.HeavyDoors.Door_06_Open slot_dialog sendevent phase1 0 setproperty self int1 1 sleep 0.5 sendevent phase2 0 setproperty self int2 1 sendevent zapped 1 dialogenable Janus_08_004c sleep 0.25 sleep 2.0 sendevent phase2 0 setproperty self int2 0 sendevent unzapped 1 sleep 0.5 sendevent phase1 0 setproperty self int1 0 playsoundwait pawn U2ambientA.HeavyDoors.Door_06_Close slot_dialog gotoactor patrolpoint20 dialogenable Janus_07_003 sleep 1.0 dialoginitiate Meyer Janus_07_003 sleep 2.0 sendevent reaction2 1 sleep //-------------------------------------------------------Conversation3 :Taunting3 directionalpatrol 1 dialogenable Janus_07_005 sleep 2.0 gotoactor patrolpoint19 dialoginitiate Meyer Janus_07_005 sleep 1.0 //--------------------------TheEvilTortureMachine animplay TypeRp01 playsoundwait pawn U2ambientA.HeavyDoors.Door_06_Open slot_dialog sendevent phase1 0 setproperty self int1 1 sleep 0.5 sendevent phase2 0 setproperty self int2 1 sendevent zapped2 1 sleep 0.25 sleep 4.0 sendevent phase2 0 setproperty self int2 0 sendevent unzapped 1 sleep 0.5 sendevent phase1 0 setproperty self int1 0 playsoundwait pawn U2ambientA.HeavyDoors.Door_06_Close slot_dialog dialogenable Janus_07_006 sleep 1.0 gotoactor patrolpoint20 dialoginitiate Meyer Janus_07_006 sleep 2.0 sendevent reaction3 1 sleep //-------------------------------------------------------Conversation4 :Taunting4 directionalpatrol 1 dialogenable Janus_07_008 sleep .1 dialoginitiate Meyer Janus_07_008 sleep 2.0 gotoactor patrolpoint19 //--------------------------TheEvilTortureMachine animplay TypeRp01 playsoundwait pawn U2ambientA.HeavyDoors.Door_06_Open slot_dialog sendevent phase1 0 setproperty self int1 1 sleep 0.5 sendevent phase2 0 setproperty self int2 1 sendevent zapped3 1 sleep 0.25 //sleep 2.0 //sleep 2.0 sleep 2.0 sendevent phase2 0 setproperty self int2 0 sendevent unzapped 1 sleep 0.5 sendevent phase1 0 setproperty self int1 0 playsoundwait pawn U2ambientA.HeavyDoors.Door_06_Close slot_dialog sleep 1.0 gotoactor patrolpoint20 sleep 6.0 gotolabel TauntingBegin :setupontriggers ontrigger Wakethemonkeys1 gotolabel waitingforplayer onevent died gotolabel imdead ontrigger DotheNarsty1 gotolabel Taunting1 ontrigger myreply1 gotolabel Taunting2 ontrigger myreply2 gotolabel Taunting3 ontrigger myreply3 gotolabel Taunting4 onevent autobegin gotolabel sleeper onevent autoend gotolabel sleeper onevent takedamage gotolabel justfight ontrigger alerttheguys1 gotolabel heardplayer return :sleeper sleep :heardplayer ontrigger alerttheguys1 :justfight sendevent alerttheguys1 1 inert 0 sleep :imdead testpropertyg self int1 0 sendevent phase1 0 testpropertyg self int2 0 sendevent phase2 0 stop