//MercJapHeavy1 //removeinventory setweapon u2weapons.weaponINVflamethrower call setupontriggers //inert 1 dormant 1 setalert 1 :waitingforplayer sleep :wakeforHallwayPatrol dormant 0 :HallwayPatrol directionalpatrol 1 gotoactor PatrolPointRed0 sleep 2.0 gotoactor PatrolPointRed1 sleep 2.0 testrandom 0.25 gotolabel Talk1 gotolabel HallwayPatrol :HallwayPatrol2 directionalpatrol 1 gotoactor PatrolPointRed0 sleep 2.0 gotoactor PatrolPointRed1 sleep 2.0 testrandom 0.25 gotolabel Talk2 gotolabel HallwayPatrol2 :Talk1 //playsound Pawn U2MercJ.M03.CR_JapMerc_07 slot_talk gotolabel HallwayPatrol2 :Talk2 //playsound Pawn U2MercJ.M03.CR_JapMerc_09 slot_talk gotolabel HallwayPatrol //:Combat //inert 0 //stop :Xmove1_begin gotoactor pathnode12 gotoactor pathnode53 gotolabel HallwayPatrol :Xlast_end :Xresumepatrol directionalpatrol 1 resumepatrol Xmove1_begin Xlast_end best :Auto //playsoundwait Pawn U2Male.Marine1.E3-Contact3 slot_talk gotoactor pathnode54 sleep onevent autoend gotolabel Xresumepatrol onevent autobegin gotolabel auto :setupontriggers onevent autoend gotolabel Xresumepatrol onevent autobegin gotolabel auto ontrigger Welcome gotolabel wakeforHallwayPatrol //onevent takedamage gotolabel Combat return