//Meyer09D call setupontriggers dialogenable Janus_08_009 inert 1 eventdisable takedamage setproperty pawn bCanKnockdown false setproperty pawn bIgnoreRelativeHealth true //setmovespeed 0.25 //--------------------------------HArry gets messed up :Idle animloop dying01 dialoginitiate Inquisitor Janus_08_004c sleep :Idle2 dialogenable Janus_08_004e sleep .1 animloop dying01 dialoginitiate Inquisitor Janus_08_004e sleep :Idle3 dialogenable Janus_08_004h sleep .1 animloop dying01 dialoginitiate Inquisitor Janus_08_004h sleep :rest animplay DyingEnd sleep :SayNo1 dialoginitiate Inquisitor Janus_08_009 sendevent myreply1 1 sleep :SayNo2 dialogenable Janus_08_005 sleep 0.5 dialoginitiate Inquisitor Janus_08_005 sleep 2.0 sendevent myreply2 1 sleep :SayNo3 dialogenable Janus_08_006 sleep .1 dialoginitiate Inquisitor Janus_08_006 sleep 2.0 sendevent myreply3 1 sleep //----------------------------------------------------------------------Harry Helps :getupandhelpplayer //cleartriggers sendevent afdwillturnoff 0 ontrigger alerttheguys1 ontrigger unzapped sleep 0.75 //----------------------------------------------------New Animation Goes Here //animplay pronerise01 1 1 1 animplay MeyerRise 1 1 1 //----------------------------------------------------New Animation Goes Here animrelease sendevent M09_Objective04_Complete 0 dialogenable Janus_10_002 sleep 1.0 gotoactor pathnode51 agentbind specialstate none agentbind specialperam none agentunbind specialstate agentunbind specialperam gotoactor pathnode52 gotoactor pathnode44 setproperty pawn SeenRadius 99999 turntoactor player dialogdisable Janus_12_002 dialogdisable Janus_12_003 dialogdisable Janus_12_004 dialogdisable Janus_12_005 dialogdisable Janus_12_006 ontrigger OkayNowYouCanGo gotolabel goestotheartifactroom dialoginitiate player Janus_10_002 sleep :goestotheartifactroom directionalpatrol 1 gotoactor patrolpointBlue0 sendevent Ibeep2 0 sleep 0.5 sendevent PlasLabDoor2 0 sleep 1.0 setmovespeed 1.0 gotoactor patrolpointblue1 sleep 1.0 :askskaitoletin1 turntoactor staticmeshactor147 0 1 //setsatellite ButtonPress01 staticmeshactor147 //animplay ButtonPress01 1 1 1 animplay ButtonPressMid01 2 1 1 //sendevent DISArtifactVaultDoorDenied1 0 sleep 0.5 dialogenable Janus_11_002 dialoginitiate Player Janus_11_002 sendevent tap1 1 sleep 1 sleep :askskaitoletin2 turntoactor staticmeshactor147 0 1 //animplay ButtonPress01 2 1 1 animplay ButtonPressMid01 2 1 1 //sendevent DISArtifactVaultDoorDenied1 0 dialogenable Janus_11_003 dialoginitiate Player Janus_11_003 sendevent tap2 1 sleep 1 sleep :askskaitoletin3 turntoactor staticmeshactor147 0 1 //animplay ButtonPress01 2 1 1 animplay ButtonPressMid01 2 1 //sendevent DISArtifactVaultDoorDenied1 0 //sleep 0.5 dialogenable Janus_11_005 dialoginitiate Player Janus_11_005 sendevent tap3 1 sleep 1 sleep :askskaitoletin4 turntoactor staticmeshactor147 0 1 //animplay ButtonPress01 2 1 1 animplay ButtonPressMid01 2 1 //sendevent DISArtifactVaultDoorDenied1 0 //sleep 0.5 dialogenable Janus_11_007 dialoginitiate Player Janus_11_007 sendevent tap4 1 sleep 1 sleep :askskaitoletin5 turntoactor staticmeshactor147 0 1 //animplay ButtonPress01 2 1 1 animplay ButtonPressMid01 2 1 //sendevent DISArtifactVaultDoorDenied1 0 //sleep 0.5 sleep 0.5 dialogenable Janus_11_010 dialoginitiate Player Janus_11_010 sendevent tap5 1 sleep 1 turntoactor sleep :wellgointhen directionalpatrol 1 sleep 0.5 gotoactor pathnode4 gotoactor PatrolPointGreen1 animplay TypeRp01 1 1 1 sendevent Arty1 0 sleep 1.0 sendevent Arty2 0 sleep 1.0 gotoactor pathnode36 //----------------PICKS UP FIRST ARTIFACT playsound Pawn U2XMPA.ArtifactArmor.armoractivate slot_talk setproperty ArtifactSpeed0 bHidden True //----------------PICKS UP FIRST ARTIFACT sleep 1.0 gotoactor pathnode39 //----------------PICKS UP SECOND ARTIFACT playsound Pawn U2XMPA.ArtifactArmor.armoractivate slot_talk setproperty ArtifactArmor0 bHidden True //----------------PICKS UP SECOND ARTIFACT dialogenable Janus_15_002 sleep 1.0 turntoactor player dialoginitiate Player Janus_15_002 sleep 2 sendevent superbang1 0 dialogenable Janus_16_002 sleep .1 gotoactor u2KaiClothed0 64 turntoactor u2KaiClothed0 dialoginitiate player Janus_16_002 sendevent yeaWhatever 1 :followplayer gotoactor player 64 sleep 1.0 gotolabel followplayer :explaintheboom1 //dialogenable Janus_17_003 //sleep .1 //dialoginitiate player Janus_17_003 sleep :ThatsRight dialogenable Janus_17_002 sleep .1 dialoginitiate Player Janus_17_002 sleep :toexit directionalpatrol 1 setmovespeed 1.0 //gotoactor patrolpointred1 gotoactor pathnode11 turntoactor Trigger12 dialogenable Janus_18_002 sleep .1 dialoginitiate player Janus_18_002 //animplay ButtonPress01 1 1 1 animplay ButtonPressHigh01 1 1 1 sendevent Ibeep4 0 sleep 0.25 sendevent PlasLabDoor4 0 sleep 1.0 gotoactor pathnode42 turntoactor player sleep :setupontriggers ontrigger Wakethemonkeys1 gotolabel rest ontrigger reaction1 gotolabel SayNo1 ontrigger reaction2 gotolabel SayNo2 ontrigger reaction3 gotolabel SayNo3 ontrigger Areaisnowsafe gotolabel getupandhelpplayer ontrigger HarryGoesIntoThevault1 gotolabel wellgointhen ontrigger alerttheguys1 gotolabel rest ontrigger dafuckwasthat gotolabel explaintheboom1 ontrigger GoMeyerGo gotolabel toexit ontrigger SayItMeyer gotolabel ThatsRight ontrigger arse1 gotolabel askskaitoletin2 ontrigger arse2 gotolabel askskaitoletin3 ontrigger arse3 gotolabel askskaitoletin4 ontrigger arse4 gotolabel askskaitoletin5 ontrigger unzapped gotolabel rest ontrigger zapped gotolabel Idle ontrigger zapped2 gotolabel Idle2 ontrigger zapped3 gotolabel Idle3 ontrigger OkayNowYouCanGo gotolabel goestotheartifactroom return