//09EMercJap1 //NOTE (mdf): I enabled the code below (commented out the following "stop") and haven't seen // any problems so far so this might be fixed now (NPC would go to wandering state before and // just stare at the player). //--------------------Added a Stop at the Top for testing. Will need to get rid of the stop later. //stop //------------------------This guy freezes if you shoot him before her gets to the end of the Combat1 label call setupontriggers inert 1 :waitingforplayer directionalpatrol 1 gotoactor PatrolPoint0 sleep :ambwait sleep 8.0 //playsoundwait pawn U2GraysonA.Marinevoices.RadioChatter_04 slot_Dialog sleep 16.0 //playsoundwait pawn U2GraysonA.Marinevoices.RadioChatter_02 slot_Dialog gotolabel ambwait :Combat1 directionalpatrol 1 //playsound pawn U2Male.Marine1.E3-Contact3 slot_talk gotoactor patrolpointgreen0 inert 0 stop :Combat2 cleartriggers inert 0 stop :setupontriggers ontrigger Waketheinsideguys1 gotolabel ambwait ontrigger myarea1 gotolabel Combat1 onevent takedamage gotolabel Combat2 return