//Harry removeinventory setproperty pawn bIgnoreRelativeHealth true ontrigger Harrison gotolabel HeadToControlRoom ontrigger StartHarry1 gotolabel Harryintro1a ontrigger HarryGoesToControlRoom gotolabel HeadToControlRoom ontrigger getreadytogolf gotolabel speakincroom1 ontrigger MercWave2 gotolabel com1 ontrigger DisPrepAntennaCombat1 gotolabel PrepAntennarequest1 ontrigger b1 gotolabel Activate1 ontrigger b2 gotolabel Wait1 ontrigger WarningNearDeath gotolabel ohshit1 ontrigger finalobjectives gotolabel FinalBattle ontrigger YaaayYouWin gotolabel EndsTheRoofMission ontrigger WillDoTheCutsceneFor09F gotolabel LoakTash inert 1 sethealth 400 :waitingforplayer sleep :HurryUp sleep 45 dialogenable Janus_XX_001 dialogfarwait Janus_XX_001 Meyer dialogdisable Janus_XX_001 sleep 45 dialogenable Janus_XX_002 dialogfarwait Janus_XX_002 Meyer dialogdisable Janus_XX_002 sleep 45 dialogenable Janus_XX_003 dialogfarwait Janus_XX_003 Meyer dialogdisable Janus_XX_003 gotolabel HurryUp //-----------------------------------Mission Intro 1 :Harryintro1a sendevent Marineintro1a 1 sleep :HeadToControlRoom ontrigger StartHarry1 ontrigger Harrison dialogenable Janus_27_004 sleep 8 dialoginitiate Player Janus_27_004 sleep 4 gotoactor pathnode89 gotoactor pathnode93 gotoactor pathnode9 sendevent golfmeyer 0 sleep :speakincroom1 //------------------------------------------at controlls here? dialogenable Janus_28_002 sleep .1 dialoginitiate Player Janus_28_002 sendevent willenabledialogforguys 1 dialogenable Janus_29_002 //------------------------------------------at controlls here? gotolabel HurryUp //----------------------------------End Mission Intro2 :Activate1 dialogdisable WaitOrder sleep 1.0 gotoactor patrolpointred15 sendevent BeginTheGame1 0 //---------------------------------------------Music 1 start sendevent a03_level1_lo 0 //---------------------------------------------Music 1 start sleep 2.0 dialogdisable Janus_29_002 dialogenable Janus_XX_x gotolabel Waitingforplayer :Wait1 gotolabel Waitingforplayer //----------------------------------Antenna Combat :PrepAntennarequest1 dialogenable Janus_33_002 sleep 3.0 dialoginitiate Player Janus_33_002 sendevent turnonplayerinareaswitch1 0 sleep //---------------------------------------final battle :FinalBattle sleep 3.0 sendevent turnonplayerinareaswitch2 0 dialogenable Janus_XX_020 dialogfarwait Janus_XX_020 Player Meyer dialogdisable Janus_XX_020 sleep 10 sendevent DisEndingBattleTeams 0 sleep //------------------------------Conclusion :EndsTheRoofMission directionalpatrol 1 dialogenable Janus_36_002 sleep 4.0 sendevent readyforacutscenenow 0 dialoginitiate Player Janus_36_002 directionalpatrol 1 gotoactor PatrolPointRed18 sleep //------------------------------Conclusion //----------------------------------------Harry is in Trouble :ohshit1 gotolabel waitingforplayer //----------------------------------------Harry is in Trouble :Com1 dialogenable Janus_32_002 sleep 3.0 dialoginitiate Player Janus_32_002 gotolabel waitingforplayer //-----------------Hey Ted-----------------:)--------CUTSCENE CUTSCENE CUTSCENE :LoakTash //---currently this just ends the level but can be used to trigger the cutscene sendevent scenemanager 0 destroy