//M09FMovieHarry :Start inert 1 dormant 1 headtracking 0 agentexecute "force(99) AimHead { keepset 9999 9999; }" agentexecute "force(99) AimBody { keepset 9999 9999; }" setmovespeed 0.3 ontrigger startmovieplayer gotolabel standatradio //stands at radio ontrigger harryturn1 gotolabel turntoradio //turns to radio ontrigger harrywow gotolabel cower //cowers from shot ontrigger harryturn2 gotolabel turntoplayer //turns towards player ontrigger harrytalk gotolabel takeartifact //Dialog:'take artifact" ontrigger harrywalk gotolabel outahere //harry walks to door sleep :standatradio dormant 0 sleep 0.2 animplay typeboth01 1 .03 1 sleep :turntoradio turntoactor LookTarget0 sleep :cower animplay Drop_RecoverD_FT .7 .03 1 sleep :turntoplayer turntoactor U2MarineMedium2 sleep :takeartifact //dialoginitiate self Janus_38_008 //animplay Gesture01 1 .03 1 //animplay Gesture04 1 .03 1 sleep :outahere //gotoactor Door1 gotoactor PatrolPointRed17 //gotoactor PathNode8 gotoactor PatrolPointRed16 sleep return //:turnoffcomputer //animplay typeleft01 1 .03 1 //sleep //setstance standing //sleep 30.0 //ontrigger playerlook gotolabel lookaround //ontrigger killmovieplayer gotolabel disappear //:lookaround //agentexecute "force(1) AnimUpper { script \"U_N_IdleLookBSmall\"; rate 0.4; blend //0.3; looping 0; keepset 1 1; }" //:wait //sleep //return //:disappear //destroy //ontrigger killmovieplayer gotolabel disappear //gotolabel wait //sleep 1 //animplay typeleft01 1 .03 1 //animplay typeboth01 1 .03 1 //directionalpatrol 1 //gotoactor PatrolPointblue13