//M09FMoviePlayerCharacter :Start inert 1 dormant 1 headtracking 0 agentexecute "force(99) AimHead { keepset 9999 9999; }" agentexecute "force(99) AimBody { keepset 9999 9999; }" //removeinventory setmovespeed 0.3 ontrigger startmovieplayer gotolabel walktoradio //walks to radio ontrigger turn gotolabel turntoguy1 //turns towards guy 1st time ontrigger Turnbacktoradio gotolabel turntoradio //turns to radio ontrigger playertalk gotolabel wtf //Dialog:'What Meyer,I'm not leaving him behind" ontrigger playertalk2 gotolabel breakingup //Dialog:'youre breaking up" ontrigger playermove1 gotolabel shootradio //shoots the radio ontrigger turn2 gotolabel turntoguy2 //turns towards guy ontrigger playerwalk gotolabel outaherealso //player walks towards door sleep :walktoradio sendevent M09_Objective13_Complete 0 dormant 0 directionalpatrol 1 gotoactor PatrolPointblue13 dialoginitiate AidaRadioVO Janus_38_002 animplay Taunt02_lg 0.6 .03 1 directionalpatrol 1 sleep :turntoguy1 turntoactor U2CivilianScientist0 sleep :turntoradio turntoactor LookTarget0 sleep :wtf //Dialoginitiate self Janus_38_004 sleep :breakingup //Dialoginitiate self Janus_38_006 sleep 1.0 playsound U2MarineMedium2 U2WeaponsA.GrenadeLauncher.GL_ReloadUnloaded slot_pain animplay loadgun01_sh 1 .05 1 sleep :shootradio turntoactor ParticleSalamander23 sendevent controlpanel_01 0 fire 0 sleep :turntoguy2 turntoactor U2CivilianScientist0 dialoginitiate CutsceneMeyer Janus_38_007 sleep :outaherealso sleep 0.7 gotoactor PatrolPointblue16 sleep //:turnoffcomputer //animplay typeleft01 1 .03 1 //sleep //setstance standing //sleep 30.0 //ontrigger playerlook gotolabel lookaround //ontrigger killmovieplayer gotolabel disappear //:lookaround //agentexecute "force(1) AnimUpper { script \"U_N_IdleLookBSmall\"; rate 0.4; blend //0.3; looping 0; keepset 1 1; }" //:wait //sleep //return //:disappear //destroy //ontrigger killmovieplayer gotolabel disappear //gotolabel wait //sleep 1 //animplay typeleft01 1 .03 1 //animplay typeboth01 1 .03 1