//Joe sethealth 600 setweapon u2weapons.weaponINVshotgun eventdisable takedamage setproperty pawn bCanKnockdown false ontrigger SkaarjDied gotolabel Xresumepatrol onevent autoend gotolabel Xresumepatrol onevent autobegin gotolabel auto ontrigger elevatorwentdead gotolabel ElevatorConv1 ontrigger GetOutThereSon gotolabel OutBayDoors ontrigger Gotoblowgendoor1 gotolabel TowardsGen1 inert 1 dormant 1 sleep :ElevatorConv1 // This is supposed to be McMillan, but whatever... -GKR dialoginitiate Player Avalon_09_002 sleep :OutBayDoors directionalpatrol 1 dormant 0 sleep 1.0 sendevent HalfMoonBayDoors1 0 sleep 4.0 dialoginitiate Player Avalon_17_005 sleep 4.0 gotoactor pathnode7 sendevent HalfMoonBayDoors1 0 dialoginitiate Player Avalon_10_002 sleep 1.0 dialoginitiate Player Avalon_17_006 //--------------------------Line of sight pause goes here animplay Wave01 sendevent LineOfSightTriggerTurnsOn1 0 sleep 1.0 :waitingloop sleep 1.0 animplay Wave01 1 1 1 sleep 2.0 dialoginitiate Player Avalon_17_007 sleep .1 dialoginitiate Player Avalon_17_006 animplay Wave01 1 1 1 sleep 7.0 dialoginitiate Player Avalon_17_030 :Waitingloop2 sleep 1.0 animplay Wave01 1 1 1 sleep 2.0 dialoginitiate Player Avalon_17_007 sleep .1 dialoginitiate Player Avalon_17_006 animplay Wave01 1 1 1 sleep 9.0 gotolabel Waitingloop2 :TowardsGen1 ontrigger Gotoblowgendoor1 sendevent gothim 1 animplay Wave01 1 1 1 dialoginitiate Player Avalon_17_008 sleep 1.0 inert 0 sendevent DisSkaarjWarrior 1 setmovespeed 0.25 gotoactor pathnode14 setmovespeed 1.0 gotoactor pathnode22 sleep 1.0 //-----------------------------------------------------------------moves to Joe2 setscript Joe2 :Auto dialoginitiate Player Avalon_17_035 sleep :Xresumepatrol directionalpatrol 1 inert 1 sleep 1.5 dialoginitiate Player Avalon_17_013 setmovespeed 1.0 setscript Joe2