//Joe2 eventdisable takedamage inert 1 setproperty pawn bAdvancedVO false onevent autoend gotolabel Xresumepatrol onevent autobegin gotolabel auto onevent died gotolabel diedearly :Blowingthegate directionalpatrol 1 sleep 0.5 gotoactor pathnode22 gotoactor patrolpointblue0 dialoginitiate Player Avalon_11_002 sendevent DaLILBomb 0 animplay ButtonPress01 1 1 1 gotoactor pathnode17 sleep 0.25 turntoactor Mover12 sleep 0.5 setstance crouching sleep 0.5 sendevent DaLILBomb 0 sendevent BlowGate1 0 eventenable takedamage setproperty pawn bCanKnockdown false inert 0 sleep 1.0 setstance standing sendevent remainingskaarj 0 sendevent remainingskaarj2 0 gotoactor pathnode22 //---------------------------Inspects the Gen here :InspectThegen1 directionalpatrol 1 setmovespeed 1.0 gotoactor pathnode94 turntoactor staticmeshactor123 sleep 1.0 dialoginitiate Player Avalon_11_003 setscript Joe2B :Auto dialoginitiate Player Avalon_17_026 sleep :Xresumepatrol directionalpatrol 1 dialoginitiate Player Avalon_17_024 setmovespeed 1.0 gotolabel InspectThegen1 :diedearly //message "I died early in script Joe2. Game over" stop