//Joe2B // moved sendevents for causing skaarj waves out to the levelmaster // in order to prevent them from being interrupted by shooting Joe // find them in M10NonAvatar1.u2s setproperty pawn bCanKnockdown false setweapon u2weapons.weaponINVshotgun onevent autoend gotolabel Xresumepatrol onevent autobegin gotolabel auto onevent died gotolabel diedearly ontrigger firstwavedead gotolabel midfix ontrigger Secondwavedead gotolabel midfix2 ontrigger Thirdwavedead gotolabel midfix3 :Lowermysightandhearingradius directionalpatrol 1 setproperty pawn SightRadius 1024 setproperty pawn HearingThreshold 600 :1stSkaarjwave //------------------------------------Send The 1st wave of SkaarjOut sendevent DisCaveSkaarjWave1 0 :getreadytoFixTheGEn directionalpatrol 1 gotoactor patrolpointblue1 sleep 0.5 :FIXingGEn1 animplay TypeRP01 1 1 1 sleep 1.0 gotolabel FIXingGEn1 :midfix gotoactor patrolpointblue1 sleep 2.0 dialoginitiate Player Avalon_17_020 animplay TypeRP01 1 1 1 sleep 1.0 dialoginitiate Player Avalon_17_022 :2ndSkaarjWave sleep 6.0 //------------------------------------Send The 2nd wave of SkaarjOut gotolabel getreadytoFixTheGEn :midfix2 gotoactor patrolpointblue1 sleep 2.0 dialoginitiate Player Avalon_17_033 :3rdSkaarjWave sleep 6.0 //------------------------------------Send The 3rd wave of SkaarjOut gotolabel getreadytoFixTheGEn :midfix3 eventdisable takedamage gotoactor patrolpointblue1 sleep 2.0 sendevent fixed 1 dialoginitiate Player Avalon_17_036 //--------------------------Turns the Elevator power back on sendevent elevator101 0 //setproperty Trigger22 bHiddenUsable False //setproperty Trigger2 bHiddenUsable False sendevent Elevatormain 0 sleep 0.5 dialoginitiate Player Avalon_17_037 sleep 1.5 gotoactor pathnode22 dialoginitiate Player Avalon_17_996 //------------------Turns on triggers at the bottom of the tower this is 3rd part of mission //---------NOTE--------------------preps the triggers to spawn the new Joe and all enemy at bottom sendevent PrepTheNewJoe 0 sendevent ALLSkaarjBooya 0 gotoactor pathnode90 destroy stop :Auto sleep :Xmove1_begin gotoactor PathNode96 gotoactor PathNode97 gotolabel getreadytoFixTheGEn :Xlast_end :Xresumepatrol directionalpatrol 1 resumepatrol Xmove1_begin Xlast_end best :diedearly //message "I died early in script Joe2B. Game over" stop