//Joe setweapon u2weapons.weaponINVshotgun call setupontriggers inert 1 //sethealth 999 :waitingforplayer sleep :ElevatorConv1 playsoundwait Player M10A.Player.M10_Player_004 slot_dialog playsoundwait Player M10A.MC.M10_Mc_003 slot_dialog sleep 4.0 playsoundwait Player M10A.MC.M10_Mc_004 slot_dialog playsoundwait Player M10A.Player.M10_Player_009 slot_dialog sleep 1.0 playsoundwait Player M10A.MC.M10_Mc_006 slot_dialog playsoundwait Player M10A.Player.M10_Player_010 slot_dialog sleep 1.0 :OutBayDoors directionalpatrol 1 sleep 1.0 sendevent HalfMoonBayDoors1 0 sleep 4.0 gotoactor pathnode7 sendevent HalfMoonBayDoors1 0 playsoundwait Player M10A.Marine.M10_Marine_001 slot_dialog sleep 1.0 playsoundwait Player M10A.Marine.M10_Marine_011 slot_dialog //--------------------------Line of sight pause goes here sendevent LineOfSightTriggerTurnsOn1 0 sleep 1.0 //sleep //--------------------------Line of sight pause goes here :TowardsGen1 playsoundwait Player M10A.Marine.M10_Marine_013 slot_dialog playsoundwait Player M10A.Player.M10_Player_012 slot_dialog sleep 1.0 inert 0 sendevent DisSkaarjWarrior 1 //------------------------Movespeed change setmovespeed 0.25 //------------------------Movespeed change gotoactor pathnode14 gotoactor pathnode22 sleep /* //----------------------------------------------------Should be a new script :Blowingthegate sleep 0.5 gotoactor pathnode22 turntoactor Mover3 playsoundwait Player M10A.Marine.M10_Marine_002 slot_dialog gotoactor pathnode18 sleep 0.25 turntoactor Mover3 sleep 0.5 fire 0.25 sendevent BlowGate1 0 sleep 0.5 gotoactor pathnode94 sleep //----------------------------------------------------Should be a new script */ :setupontriggers onevent autoend gotolabel Xresumepatrol onevent autobegin gotolabel auto ontrigger elevatorwentdead gotolabel ElevatorConv1 //ontrigger Gotoblowgendoor1 gotolabel TowardsGen1 ontrigger Walkout1 gotolabel outBayDoors return :Auto playsoundwait Player M10A.Marine.M10_Marine_039 slot_dialog call cleartriggers sleep :Xmove1_begin gotoactor PathNode14 gotoactor PathNode15 gotolabel Blowingthegate :Xlast_end :Xresumepatrol directionalpatrol 1 inert 1 sleep 1.5 playsoundwait Player M10A.Marine.M10_Marine_017 slot_dialog setmovespeed 1.0 setscript Joe2 resumepatrol Xmove1_begin Xlast_end best :cleartriggers return