//M10_McMovie :Start inert 1 dormant 1 headtracking 0 agentexecute "force(99) AimHead { keepset 9999 9999; }" agentexecute "force(99) AimBody { keepset 9999 9999; }" setmovespeed 0.8 ontrigger walktospot gotolabel walktospot ontrigger radiofx gotolabel radiofx ontrigger shieldeyes gotolabel shieldeyes ontrigger DorianShotMiss1 gotolabel DorianShotMiss1 ontrigger DorianShotMiss2 gotolabel DorianShotMiss2 ontrigger AtlantisExplosion gotolabel AtlantisExplosion ontrigger mc_speak gotolabel mc_speak sleep :walktospot inert 0 dormant 0 directionalpatrol 1 gotoactor patrolpointblue2 agentexecute "force(50) AnimAll { script \"idlewaitlook01_lg\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 1 sleep 2.0 agentexecute "force(50) AnimAll { script \"idlewaitlook02_lg\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 1 sleep 3.5 agentexecute "force(50) AnimAll { script \"idlewaitlook03_lg\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 1 sleep :radiofx playsoundwait sunlight2 CinemaA.BurstTransmission.BurstTrans_Deploy2 slot_talk 1.0 1 30000 playsoundwait U2MarineLight5 CinemaA.BurstTransmission.BurstTrans_Deploy2 slot_talk 1.0 1 30000 playsoundwait sunlight2 U2AmbientA.Explosions.Xplode_17 slot_talk 1.0 1 30000 playsoundwait U2MarineLight5 U2AmbientA.Explosions.Xplode_16 slot_talk 1.0 1 30000 playsound sunlight2 CinemaA.BurstTransmission.EnergyRelay_Deploy1 slot_talk 0.5 0 30000 sleep 6.0 playsoundwait U2MarineLight5 CinemaA.BurstTransmission.BurstTrans_Deploy2 slot_talk 0.5 1 30000 playsoundwait sunlight2 U2AmbientA.Explosions.Xplode_08 slot_talk 1.0 1 30000 sleep :DorianShotMiss1 playsoundwait particlesalamander27 CinemaA.BurstTransmission.BurstTrans_Deploy2 slot_talk 5.0 1 30000 sleep :DorianShotMiss2 playsoundwait particlesalamander27 CinemaA.BurstTransmission.BurstTrans_Deploy2 slot_talk 5.0 1 30000 sleep :AtlantisExplosion playsoundwait particlesalamander26 U2AmbientA.Explosions.Xplode_08 slot_talk 5.0 1 30000 sleep :shieldeyes sleep 1.0 agentexecute "force(50) AnimAll { script \"shieldears01_lg\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 1 //animloop shieldeyes_sh 1 .05 1 sleep :mc_speak //agentexecute "resetchannel AimHead; resetchannel AimBody;" //headtracking 0 setmovespeed 0.3 sleep 1.0 dialoginitiate marshal Avalon_16_007 directionalpatrol 1 agentbind weaponstate activate gotoactor patrolpointblue3 sleep //agentexecute "force AnimAll { script \"Grieve01\"; blend 0.5; keepset 10 10; force AnimUpper {} }"