//M10_MoviePlayer :Start inert 1 dormant 1 headtracking 0 agentexecute "force(99) AimHead { keepset 9999 9999; }" agentexecute "force(99) AimBody { keepset 9999 9999; }" setmovespeed 0.8 ontrigger walktospot gotolabel walktospot ontrigger speaktoaida gotolabel speaktoaida ontrigger lookup gotolabel lookup ontrigger aidaburst gotolabel aidaburst ontrigger wave gotolabel wave ontrigger kaboom gotolabel kaboom ontrigger shieldeyes gotolabel shieldeyes ontrigger grieves gotolabel grieves sleep :walktospot inert 0 dormant 0 directionalpatrol 1 gotoactor PatrolPointred10 sleep :speaktoaida agentexecute "force(50) AnimAll { script \"idlechat03_sh\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 0 sleep 0.3 dialoginitiate aida Avalon_16_002 //"Aida?"//"still here John"// sleep 1.0 agentexecute "force(50) AnimAll { script \"idlewaitlook02_sh\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 0 sleep 2.0 //dialoginitiate marshal Avalon_16_004 // "Here it comes"// playsound player U2JamesA.ASF-Flyby.Flyby_04 slot_misc 10.0 1 999999 agentexecute "force(50) AnimAll { script \"idlewaitlook01_sh\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 1 agentexecute "force(50) AnimAll { script \"idlewaitlook02_sh\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 1 sleep :aidaburst dialoginitiate marshal Avalon_16_005 //"stand by for Burst transmission"// sleep 2.5 playsoundwait player U2JamesA.ASF-Flyby.Flyby_09 slot_misc 10.0 1 999999 playsoundwait player U2AmbientA.Explosions.Xplode_07 slot_misc 10.0 1 999999 sleep :lookup playsound player U2JamesA.ASF-Flyby.Flyby_06 slot_misc 10.0 1 999999 agentexecute "force(50) AnimAll { script \"idlewaitlook02_sh\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 1 sleep 2.0 playsound player U2AmbientA.Explosions.Xplode_16 slot_misc 10.0 1 999999 sleep :wave agentexecute "force(50) AnimAll { script \"wave01_sh\"; blend 0.5; keepset 1 1; force AnimUpper {} }" 1 sleep :kaboom playsound U2marinemedium1 CinemaA.BurstTransmission.EnergyRelay_Deploy1 slot_pain 3.0 1 8999 sleep 1.0 playsound player U2WeaponsA.RocketLauncher.RL_ExplodeHeavy slot_misc 3.0 1 9999 sleep 0.2 playsound player U2WeaponsA.GrenadeLauncher.GL_ExplodeFragment slot_pain 3.0 1 8999 sleep :shieldeyes sleep 1.5 animplay shieldeyes01_sh 0.5 .05 0 sleep 0.2 playsoundwait U2marinemedium1 u2player_a.hithard.marshal_01_005g slot_talk 0 //"Aughhhh!"// sleep 0.2 dialoginitiate aida Avalon_16_006 //"oh my God, Aida!"''AIDA!!"// sleep :grieves sleep 1.0 agentbind posture duck sleep .5 agentexecute "force(50) AnimAll { script \"Grieve01\"; blend 0.5; keepset 10 10; force(50) AnimUpper {} }" //sleep 1.5 //sleep 0.5 //sleep 0.5 sleep