//MarineVictim1 removeinventory call setupontriggers inert 1 dormant 1 :idle sleep :badshape dormant 0 animloop VictimDangle sleep 1.0 :badshapesounds sleep 1.0 playsoundwait pawn U2SciMAle.M09.RJ_Col_Msci_73_F slot_talk sleep 0.5 playsoundwait pawn U2SciMAle.M09.RJ_Col_Msci_73_E slot_talk sleep 0.5 playsoundwait pawn U2SciMAle.M09.RJ_Col_Msci_73_A slot_talk sleep 0.5 gotolabel badshapesounds :drop sleep 2 ontrigger CatwalkSkaarjDied :drop2 setproperty pawn fallingMaxVelocityZ -10000000.000000 playsound pawn U2GraysonA.Envmoods.Scream11 slot_talk //animrelease sleep :setupontriggers ontrigger CatwalkSkaarjDied gotolabel drop2 ontrigger catwalkappear gotolabel badshape ontrigger DroptheMarinePlease gotolabel drop return