//MarineVictim2 removeinventory call setupontriggers inert 1 dormant 1 :idle sleep :drop sleep 0.5 dormant 0 animloop VictimDangle setproperty pawn fallingMaxVelocityZ -10000000.000000 sleep 2 playsound pawn U2GraysonA.Envmoods.Scream11 slot_talk //animrelease sleep :setupontriggers ontrigger fallwayfar01 gotolabel drop onevent takedamage gotolabel goodbyecruelworld onevent died gotolabel goodbyecruelworld return :goodbyecruelworld playsoundwait pawn U2A.bodyfall.bodyfall_dirt15 slot_talk stop