//SkaarjBigBoy1 call setupontriggers // STU: Big Boy was sleeping on the job. This was the easiest fix. inert 0 dormant 0 :waitingforplayer sleep :Combat ontrigger SendOutTheFirstSkaarj1 sendevent BigLiftDispatcher 0 dormant 0 gotoactor pathnode140 playsound pawn U2skaarj.Taunt1 slot_talk inert 0 gotoactor pathnode140 stop :JustFight inert 0 sleep :setupontriggers onevent takedamage gotolabel JustFight ontrigger SendOutTheFirstSkaarj1 gotolabel Combat ontrigger BigLiftDispatcher gotolabel goodbye onevent autobegin gotolabel waitingforplayer onevent autoend gotolabel waitingforplayer return :goodbye destroy stop