//The Level Master :BeginTheSymphony dormant 1 inert 1 ontrigger TheBlackHole gotolabel Hangar04 ontrigger NEWComputer01 gotolabel SunwardHo ontrigger NEWComputer02 gotolabel OneMillionKM ontrigger NEWComputer03 gotolabel EngineFailing ontrigger NEWComputer05 gotolabel CorrectionImpossible //ontrigger NEWLoudspeaker01 gotolabel AbandonShip ontrigger NEWComputer07 gotolabel DoTheTwist ontrigger NEWComputer08 gotolabel ShieldsFailing ontrigger NEWLoudspeaker06 gotolabel HotInHere ontrigger NEWComputer09 gotolabel TemperatureCritical ontrigger NEWComputer10 gotolabel ThirtySeconds ontrigger NEWComputer11 gotolabel TwentySeconds ontrigger NEWComputer12 gotolabel TenSeconds ontrigger NEWComputer13 gotolabel SevenSeconds ontrigger NEWPercyDialogue gotolabel UhHello ontrigger CourseLocked gotolabel TooLate ontrigger Jesus gotolabel PraiseJesus ontrigger rotatingbulkhead04 gotolabel GravCorridor02 ontrigger rotatingbulkhead02 gotolabel GravCorridor01 ontrigger DGMeshDecay gotolabel HideDG gotolabel Wait :Wait sleep :Hangar04 //Earthquake and screams sleep 2 dialogfar DorianGray_03_013 Player sleep 3 //dialogfar DorianGray_03_014 Player sleep :TooLate dialogfar DorianGray_03_002 Player sleep :PraiseJesus dialogfar DorianGray_03_JESUS Player sleep :SunwardHo dialogfar DorianGray_03_003 Player sleep :OneMillionKM dialogfar DorianGray_03_007 Player sleep :EngineFailing dialogfar DorianGray_03_008 Player sleep :CorrectionImpossible dialogfar DorianGray_03_016 Player sleep //:AbandonShip //dialogfar DorianGray_03_017 Player //sleep :DoTheTwist dialogfar DorianGray_03_031 Player sleep :UhHello dialogfar DorianGray_03_032 Player sleep :ShieldsFailing dialogfar DorianGray_03_034 Player sleep :HotInHere dialogfar DorianGray_03_035 Player sleep :TemperatureCritical dialogfar DorianGray_03_038 Player sleep :ThirtySeconds dialogfar DorianGray_03_039 Player sleep :TwentySeconds dialogfar DorianGray_03_040 Player sleep :TenSeconds dialogfar DorianGray_03_041 Player sleep :SevenSeconds dialogfar DorianGray_03_042 Player sleep 7 // STU: Splitscreen support. setproperties u2ai.u2player health 10 sendevent BigBaddaBoom 0 sleep :GravCorridor01 //move door02a out of the way sendevent rotatingbulkhead02a 0 //unhide door02b setproperty Mover13 bHidden False setproperty Mover14 bHidden False //open door02b sendevent rotatingbulkhead02b 0 sleep :GravCorridor02 //move doors04a out of the way sendevent rotatingbulkhead04a 0 //Unhide doors04b setproperty Mover131 bHidden False setproperty Mover208 bHidden False //open door04b sendevent rotatingbulkhead04b 0 sleep :HideDG setproperty StaticMeshActor108 bHidden True sleep