//M11-MoviePlayerCharacter :waitformovie inert 1 dormant 1 headtracking 0 agentexecute "force(99) AimHead { keepset 9999 9999; }" agentexecute "force(99) AimBody { keepset 9999 9999; }" setmovespeed 0.3 ontrigger Cutscene01 gotolabel startplayer ontrigger loadgun gotolabel loadgun ontrigger youkilledmycrew gotolabel youkilledmycrew ontrigger shoot gotolabel shoot ontrigger armdown gotolabel armdown ontrigger walktopanel gotolabel walktopanel ontrigger kill gotolabel kill ontrigger ITrustedYou gotolabel XITrustedYou ontrigger IBelieve gotolabel IKnowWhatMineIs sleep :startplayer killall U2Weapons.projectiletakkra sleep 0.3 dormant 0 sleep :loadgun playsound U2MarineMedium6 U2WeaponsA.pistol.P_Reload slot_pain animplay loadgun01_sm 1 .05 1 sleep :youkilledmycrew agentunbind weaponstate agentbind weaponstate ambientalert dialogfarwait DorianGray_02_003 Marshal sleep :shoot fire 0.01 sleep .01 sendevent magicpistol 0 sleep :armdown agentunbind weaponstate agentbind weaponstate ambientlowered sleep :walktopanel directionalpatrol 1 gotoactor PatrolPointred1 gotoactor PatrolPointred0 sleep 1.5 animplay typeleft01 1 .03 0 sleep 1.0 playsoundwait U2MarineMedium6 U2XMPA.Replicator.ReplicatorAccessComplete slot_interact 1.0 1 1024 sendevent SelfDestructSequence 0 sleep :kill sendevent teleporter1 0 sleep 0.3 sendevent teleporter1shield 0 sleep 0.3 destroy :XITrustedYou dialogfar DorianGray_02_005 Marshal sleep :IKnowWhatMineIs dialogfar DorianGray_02_007 Marshal sleep