//A prisoner in the Dorian Gray :Equip dormant 1 inert 1 ontrigger EnterPrison gotolabel Burn gotolabel Wait :Wait sleep :Burn dormant 0 sleep 2 setstance crouching //dialoginitiate Player DorianGray_03_036 dialoginitiate Player DorianGray_03_037 sleep 1.5 sendevent Prisoner01Flames 0 agentbind mood panic sleep 2 kill