//The Sector Commander :Equip inert 1 headtracking 0 agentexecute "force(99) AimHead { keepset 9999 9999; }" agentexecute "force(99) AimBody { keepset 9999 9999; }" ontrigger Cutscene01 gotolabel typing ontrigger turntoplayer gotolabel turntoplayer ontrigger speech01 gotolabel Speech01 ontrigger speechherfault gotolabel speechherfault ontrigger CommanderDropsArms gotolabel CommanderDropsArms ontrigger shoot gotolabel shoot ontrigger commandershot gotolabel commandershot ontrigger NoI gotolabel Stammer ontrigger SheWouldnt gotolabel MyDuty sleep :Stammer dialogfar DorianGray_02_004 SectorCommander sleep :MyDuty dialogfar DorianGray_02_006 SectorCommander sleep :typing sleep 1 playsoundwait SectorCommander0 U2XMPA.Replicator.ReplicatorAccessComplete slot_interact 1.0 1 1024 1.0 sleep 0.5 playsoundwait SectorCommander0 U2XMPA.Replicator.Replicatorproductioninitiated slot_interact 1.0 1 1024 1.0 sleep .08 playsoundwait SectorCommander0 U2XMPA.Replicator.ReplicatorresearchComplete slot_interact 1.0 1 1024 1.0 sleep 0.5 playsoundwait SectorCommander0 U2XMPA.Replicator.Replicatorproductioncomplete slot_interact 1.0 1 1024 1.0 sleep 0.7 playsoundwait SectorCommander0 U2XMPA.Replicator.ReplicatorAccessing slot_interact 1.0 1 1024 1.0 sleep :turntoplayer turntoactor U2MarineMedium6 sleep :Speech01 //come with me to the escape pod, john// dialogenable DorianGray_02_002 dialogfar DorianGray_02_002 SectorCommander sleep :speechherfault //She wouldn't give me the artifacts... My duty// //agentcall event_A_lastgesture02 agentexecute "force(50) AnimAll { script \"lastgesture03loop\"; blend 0.5; keepset 3 3; force AnimUpper {} }" 1 :CommanderDropsArms agentexecute "force(50) AnimAll { script \"idle01\"; blend 0.5; keepset 5 5; force AnimUpper {} }" 1 :shoot turntoactor looktarget1 sleep :commandershot kill