//A Special Ops Marine, Light, in the Dorian Gray :Equip dormant 1 inert 1 ontrigger EnterGuantlet gotolabel Battle ontrigger GoThroughDoor gotolabel Run gotolabel Wait :Wait sleep :Battle dormant 0 sleep :Run gotoactor PathNode82 gotoactor PathNode86 sendevent bulkhead20 0 sendevent WakeTosc03 1 gotoactor PathNode84 sleep 0.25 dialoginitiate Medium04 DorianGray_03_024 // How we gonna get by? //playsoundwait U2MarineLight0 M11A.Marines.M11_Marine2_004 slot_talk 2.0 1 10000.0 1.0 sleep