//M12-MoviePlayerCharacter :Start inert 1 dormant 1 headtracking 0 agentexecute "force(99) AimHead { keepset 9999 9999; }" agentexecute "force(99) AimBody { keepset 9999 9999; }" removeinventory setmovespeed 0.3 ontrigger startplayer gotolabel standatdoor //stands at the door for a second ontrigger playermove1 gotolabel walktocomputer //walks to computer, inserts disc, types ontrigger Angry gotolabel poundfist //player slams fist in anger ontrigger Playeroff gotolabel turnoffcomputer //turns off computer sleep :standatdoor dormant 0 sleep :walktocomputer directionalpatrol 1 gotoactor PatrolPointblue0 //directionalpatrol 0 sleep 1 animplay typeleft01 1 .03 0 sleep 0.5 playsoundwait U2MarineMedium2 U2AmbientA.Clicks.Keyclick01 slot_pain 1.0 1 1024 1 playsound U2MarineMedium2 U2XMPA.Replicator.ReplicatorAccessComplete slot_interact 1.0 1 1024 1.0 animplay typeboth01 1 .03 0 playsoundwait U2MarineMedium2 U2MattA.Typing.TypeNormal slot_pain 1.0 1 1024 1.0 playsound U2MarineMedium2 U2XMPA.Replicator.ReplicatorAccessing slot_interact 1.0 1 1024 1.0 sleep :poundfist animplay anger01_ss 0.5 .04 1 sleep :turnoffcomputer animplay typeleft01 1 .03 0 sleep 0.5 playsound U2MarineMedium2 U2MattA.Typing.Typeshort slot_interact 1.0 1 1024 1.0 playsound U2MarineMedium2 U2XMPA.Replicator.ReplicatorResearchComplete slot_interact 1.0 1 1024 1.0 sleep 0.2 playsound U2MarineMedium2 U2AmbientA.Activates.Activate_27 slot_pain 1.0 1 1024 1.0 sleep //setstance standing //sleep 30.0 //ontrigger playerlook gotolabel lookaround //ontrigger killmovieplayer gotolabel disappear //:lookaround //agentexecute "force(1) AnimUpper { script \"U_N_IdleLookBSmall\"; rate 0.4; blend //0.3; looping 0; keepset 1 1; }" //:wait //sleep //return //:disappear //destroy //ontrigger killmovieplayer gotolabel disappear //gotolabel wait