//The Sector Commander without the Artifact :Equip dormant 1 inert 1 directionalpatrol 1 ontrigger BeginSpeech05 gotolabel Speech05 ontrigger NewSC gotolabel Awaken agentbind State_U_NotHolding true gotolabel Observe :Awaken dormant 0 setmovespeed 0.75 gotoactor pathnode10 agentbind posture duck gotolabel Observe :Speech05 //Run away into the Dorian Gray agentunbind posture sendevent Blastdoors 0 gotoactor PathNode97 gotoactor PathNode86 sendevent ArtifactWhole 0 gotoactor PathNode87 gotoactor pathnode16 sendevent Bulkhead05 0 sleep 3 gotoactor pathnode52 sleep 1 sendevent Bulkhead05 0 gotolabel Exit :Observe sleep :Exit destroy