//A Special Ops Marine, Heavy, in the Vault :Equip destroy inert 1 onevent autoend gotolabel GoForthAndConquer ontrigger BeginSequence gotolabel KickAss ontrigger ApproachTheKai gotolabel GotoPosition ontrigger AssumeThePosition gotolabel GetReady ontrigger LooseTheTosc gotolabel Battle ontrigger StartPatrol gotolabel Patrol sleep :Patrol gotoactor pathnode14 sleep 5 gotoactor pathnode12 sleep 5 gotolabel Patrol :KickAss stopmovement setalert 1 sleep :GotoPosition directionalpatrol 1 stopmovement sleep 1 gotoactor patrolpointgreen3 stopmovement sleep :GetReady gotoactor patrolpointgreen5 setstance crouching setalert 1 findactor U2Pawns.U2KaiUnclothed 0 5000 setfocus found turntoactor found 0 1 sleep :Astonishment sleep 4.5 playsoundwait u2MarineHeavy0 M12A.Marines.M12_Marine2_010 slot_talk 2.0 1 10000.0 1.0 sleep 2 playsoundwait u2MarineHeavy0 M12A.Marines.M12_Marine2_015 slot_talk 2.0 1 10000.0 1.0 sleep 1 :Battle sleep 10 inert 0 stop :GoForthAndConquer gotoactor patrolpointgreen5 sleep