// The first Tosc, in the Vault :Equip inert 1 dormant 1 headtracking 1 sendevent TornPillarSparks 0 ontrigger Transformation2 gotolabel Transform ontrigger JailBreak gotolabel BreakOut gotolabel Wait :Transform dormant 0 eventdisable takedamage sleep :BreakOut playsoundwait U2Tosc0 U2Tosc.Tosc_Die_1 slot_misc 2.0 1 10000.0 1.0 findactor Engine.LookTarget 0 2000 setfocus found turntoactor found 0 1 fire 2 sendevent TornPillar 0 sendevent TornPillarSection02 0 sendevent TornPillarSparks 0 sendevent ForceFields 0 sendevent LooseTheTosc 1 eventenable takedamage inert 0 stop :Wait sleep