// waterfront security room merc script dormant 1 removeinventory giveinventory U2Pawns.PowerSuitJapLight ontrigger merc_attack gotolabel standaround ontrigger player_near gotolabel fight //ontrigger player_above gotolabel converse ontrigger topofstairs gotolabel controlroom ontrigger control3 gotolabel controlroom3 ontrigger control5 gotolabel controlroom5 ontrigger control7 gotolabel controlroom7 ontrigger metalgrate2 gotolabel ceiling ontrigger metalgrate1 gotolabel ceiling sleep :ceiling cleartriggers sendevent music5 0 dialogterminate frank sleep 0.3 dialoginitiate frank inceiling gotolabel fight :controlroom ontrigger topofstairs dialoginitiate frank controlroom1 sleep :controlroom3 sleep .25 dialoginitiate frank controlroom3 sleep :controlroom5 sleep .25 dialoginitiate frank controlroom5 sleep :controlroom7 sleep .25 dialoginitiate frank controlroom7 sleep :standaround inert 1 dormant 0 //sendevent go_mercs_go 1 sleep 0.3 directionalpatrol 1 gotoactor patrolpoint16 //turntoactor patrolpoint17 agentbind specialstate typing sleep :fight cleartriggers agentunbind specialstate directionalpatrol 1 setmovespeed 1.2 gotoactor pathnode281 setproperty weaponassaultrifle3 bhidden true setweapon u2weapons.weaponinvassaultrifle directionalpatrol 0 turntoactor player sleep 3 inert 0 setmovespeed 1 sleep