// reinforcements dormant 1 ontrigger sendreinforcements gotolabel attack setweapon u2weapons.weaponinvsniperrifle onevent autobegin gotolabel gethim sethealth 50 sleep :attack dormant 0 inert 1 gotoactor patrolpoint30 //playsoundwait pawn u2male.e3-looksharp slot_misc 200 0 2000 1.0 sleep 0.5 setproperty pawn sightradius 1000 inert 0 sleep :gethim setproperty pawn sightradius 1500 //playsoundwait pawn u2male.e3-contact3 slot_misc 200 0 2000 1.0 stop