// waterfront guy dormant 1 ontrigger wakeup gotolabel go onevent autobegin gotolabel enemysighted onevent autoend gotolabel patrol sleep :go dormant 0 :patrol setmovespeed 0.4 gotoactor patrolpoint0 sleep 0.3 gotoactor patrolpoint1 sleep 0.3 testrandom 0.3 call allclear gotolabel patrol :allclear //playsoundwait pawn u2male.e3-sectorclear slot_misc 200 0 1024 1.0 return :enemysighted //playsoundwait pawn u2male.e3-contact3 slot_misc 200 0 1024 1.0 sleep