// marine sees player, runs toward player and is shot inert 1 removeinventory eventdisable takedamage setweapon U2Weapons.WeaponInvSniperRifle sethealth 9999999 setmovespeed 1.2 ontrigger startthisthing gotolabel playerhere :fightstart gotoactor patrolpoint36 32 sleep 5 gotoactor patrolpoint31 128 turntoactor u2mercjaplight9 2 1 fire 0.2 turntoactor gotolabel fightstart :playerhere inert 1 dialoginitiate MarineFriendly01 firefightdeath sleep 0.15 sendevent running 1 gotoactor pathnode115 200.0 sendevent killme 1 ontrigger killedyou gotolabel timetodie sleep :timetodie playsound pawn U2SpecialA.diesoft3 kill sleep