// wounded merc 1 script inert 1 sleep 1.0 sendevent firstObjective 0 setproperty pawn bCanKnockdown false setproperty pawn bCanPanic false setproperty pawn bignoreimpactforces true sethealth 9999999 ontrigger running gotolabel idiot ontrigger m1_gotodropship gotolabel getgoing ontrigger theydead gotolabel allclear ontrigger merc_attack gotolabel killme ontrigger playerRunAway gotolabel getgoing onevent autobegin gotolabel beginhandler onevent autoend gotolabel endhandler gotoactor patrolpoint32 32 sleep :fightstart agentbind health hurt gotoactor patrolpoint32 32 // STU: Don't setstance at all. It may be causing the this guy to stop from coming // coming from behind the rock on occasion. //setstance crouching setstationary 1 inert 0 sleep :getgoing dialogdisable Intro6 sleep 1.5 sendevent newObjectives 0 gotoactor pathnode161 sleep :idiot gotoactor patrolpoint32 //setstance crouching turntoactor player sendevent music2 0 setalert 1 gotolabel fightstart sleep :allclear inert 1 eventdisable takedamage onevent autobegin // don't want to jump to autobegin code any more onevent autoend // don't want to jump to autoend code any more eventdisable autobegin // so script won't be detached setstationary 0 ontimer 1 15.0 0.0 gotolabel talky setproperty pawn bignoreimpactforces true setproperty pawn bcanknockdown false //setstance standing setmovespeed 1 gotoactor pathnode205 gotoactor player :talky cleartimers setfocus player dialogenable marinefriendly01conv dialoginitiate player marinefriendly01conv ontrigger donetalking gotolabel next sleep :next dialogdisable marinefriendly01conv sleep 0.5 setfocus turntoactor patrolpoint32 2 dialogenable Intro6 dialoginitiate player Intro6 sleep :killme destroy :beginhandler //setstance crouching sleep :endhandler //setstance crouching sleep