//Cutsceneguy1 removeinventory headtracking 0 agentexecute "force(99) AimHead { keepset 9999 9999; }" agentexecute "force(99) AimBody { keepset 9999 9999; }" setweapon u2weapons.weaponinvAssaultRifle ontrigger CGuy2 gotolabel idlewait sleep :idlewait sleep 3.5 playsound Pawn U2GraysonA.Marinevoices.RadioChatter_02 slot_talk sleep 9 dialogenable Sulferon_99_001 sleep .1 dialogfarwait Sulferon_99_001 CutsceneMerc //playsound pawn U2Male.Marine1.E3-NegativeActivity //animplay idlewaitlook03_lg 1 1.1 1 agentexecute "force(50) AnimAll { script \"idlewaitlook03_lg\"; rate 0.5; blend 0.5; keepset 1 1; force AnimUpper {} }" 1 dialogenable Sulferon_99_002 sleep .1 dialogfar Sulferon_99_002 CutsceneMerc sleep 10.0 destroy