//TheNewGuy call setupontriggers inert 1 dormant 1 //sethealth 800 :waitingforplayer sleep :appear dormant 0 sleep :attackplayer1 ontrigger ScareTheNewGuy1 ontrigger SendTheNewGuy dormant 0 sleep 0.3 gotoactor pathnode179 //playsound pawn U2Male.Marine1.E3-Contact2 slot_talk fire 0.3 :attackplayer1b directionalpatrol 1 gotoactor patrolpointgreen0 setstance crouching //playsound pawn U2Male.Marine1.E3-BackUp2 slot_talk //sethealth 100 inert 0 stop :AttackPlayer2 sethealth 100 ontrigger SendTheNewGuy //playsound pawn U2Male.Marine1.E3-Contact2 slot_talk inert 0 stop :setupontriggers ontrigger ScareTheNewGuy1 gotolabel attackplayer1 ontrigger lastroom gotolabel appear ontrigger SendTheNewGuy gotolabel AttackPlayer2 return