//Betateam marine 2-----Bmarine_2 removeinventory setweapon u2weapons.weaponINVPistol call setupontriggers setproperty controller ExecuteOrdersThreshold 1.0 setorders goto pathnode112 //.........................................................................on hill :move1 directionalpatrol 1 setalert 1 setmovespeed 1.0 gotoactor PatrolPointRed6 setstance crouching sleep 1.25 setstance standing gotolabel move2 //....................................................................at wall :move2 directionalpatrol 1 gotoactor PatrolPointRed7 setstance crouching sleep 1.25 setstance standing //____________________________________________________"GO!" setstance crouching sleep 2.75 setstance standing gotoactor PatrolPointRed8 setstance crouching sleep 2 gotolabel move3 //.................................................................at front door :move3 directionalpatrol 1 setstance standing gotoactor PatrolPointRed9 gotolabel move4 //..................................................................inside front hall :move4 directionalpatrol 1 gotoactor PatrolPointRed10 //xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx play sound GO! setstance crouching setmovespeed .3 gotoactor PatrolPointRed11 gotolabel move5 //......................................................................at control room :move5 directionalpatrol 1 gotoactor PatrolPointRed12 setstance standing setmovespeed 1.0 gotolabel baseclear //........................................................returns to landingsite :baseclear destroy :Xmove1_begin gotoactor PatrolPointRed6 gotoactor PatrolPointRed7 gotoactor PatrolPointRed8 gotoactor PatrolPointRed9 gotoactor PatrolPointRed10 gotoactor PatrolPointRed11 gotoactor PatrolPointRed12 sleep :Xlast_end :Xresumepatrol directionalpatrol 1 resumepatrol Xmove1_begin Xlast_end best :Auto call cleartriggers sleep :setupontriggers onevent autoend gotolabel Xresumepatrol onevent autobegin gotolabel auto return :cleartriggers cleartimers //ontrigger BTattack return