//Betateam marine 3-----Bmarine_3 removeinventory setweapon u2weapons.weaponINVSniperrifle call setupontriggers setproperty controller ExecuteOrdersThreshold 1.0 setorders goto pathnode112 //.........................................................................on hill :move1 directionalpatrol 1 setalert 1 setmovespeed 1.0 gotoactor PatrolPointRed13 setstance crouching sleep 1.25 setstance standing gotolabel move2 //....................................................................at wall :move2 directionalpatrol 1 gotoactor PatrolPointRed14 setstance crouching sleep 1.25 setstance standing gotoactor PatrolPointRed15 setstance crouching sleep 1.25 setstance standing //playsound pawn U2MercJ.M03.GR_JapMercM_05 slot_talk //____________________________________________________"GO!" sleep 2 gotolabel move3 //.................................................................at front door :move3 directionalpatrol 1 gotoactor PatrolPointRed16 setstance crouching sleep 1.25 setstance standing gotolabel move4 //..................................................................inside front hall :move4 directionalpatrol 1 gotoactor PatrolPointRed17 setstance crouching sleep 2.0 setstance standing gotoactor PatrolPointRed18 gotolabel move5 //......................................................................at control room :move5 directionalpatrol 1 gotoactor PatrolPointRed19 gotolabel baseclear //........................................................returns to landingsite :baseclear destroy :Xmove1_begin gotoactor PatrolPointRed13 gotoactor PatrolPointRed14 gotoactor PatrolPointRed15 gotoactor PatrolPointRed16 gotoactor PatrolPointRed17 gotoactor PatrolPointRed18 gotoactor PatrolPointRed19 :Xlast_end :Xresumepatrol directionalpatrol 1 resumepatrol Xmove1_begin Xlast_end best :Auto call cleartriggers sleep :setupontriggers onevent autoend gotolabel Xresumepatrol onevent autobegin gotolabel auto return :cleartriggers cleartimers //ontrigger BTattack return