//Betateam marine 1-----BTmarine_1 setweapon u2weapons.weaponINVrocketlauncher call setupontriggers setproperty controller ExecuteOrdersThreshold 1.0 setorders goto pathnode112 /* //.........................................................................on hill :move1 directionalpatrol 1 setalert 1 setmovespeed 1.0 gotoactor PatrolPointRed0 //____________________________________________________"That's A GO!" gotolabel move2 //....................................................................at wall :move2 directionalpatrol 1 //gotoactor PatrolPointRed1 gotoactor PatrolPointRed34 playsound pawn U2MercJ.M03.GR_JapMercM_06 slot_talk setstance crouching sleep 2 setstance standing gotoactor PatrolPointRed2 setstance crouching sleep 2 gotolabel move3 //.................................................................at front door :move3 directionalpatrol 1 setstance standing gotoactor PatrolPointRed3 gotolabel move4 //..................................................................inside front hall :move4 directionalpatrol 1 //xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx sound here!!!! gotoactor PatrolPointRed4 setstance crouching sleep 2 gotolabel move5 //......................................................................at control room :move5 directionalpatrol 1 setstance standing gotoactor PatrolPointRed5 gotolabel baseclear */ :Basic1 gotoactor pathnode39 gotoactor pathnode95 gotoactor pathnode105 gotoactor pathnode112 sleep 2.0 //........................................................returns to landingsite :baseclear destroy :Xmove1_begin /* gotoactor PatrolPointRed0 gotoactor PatrolPointRed1 gotoactor PatrolPointRed2 gotoactor PatrolPointRed3 gotoactor PatrolPointRed4 gotoactor PatrolPointRed5 */ gotoactor pathnode39 gotoactor pathnode95 gotoactor pathnode105 gotoactor pathnode112 :Xlast_end :Xresumepatrol directionalpatrol 1 resumepatrol Xmove1_begin Xlast_end best :Auto call cleartriggers sleep :setupontriggers onevent autoend gotolabel Xresumepatrol onevent autobegin gotolabel auto return :cleartriggers cleartimers //ontrigger BTattack return