//Cmarine_3 setweapon u2weapons.weaponINVFlameThrower call setupontriggers setproperty controller ExecuteOrdersThreshold 1.0 setorders goto pathnode112 /* //.........................................................................on hill :move1 directionalpatrol 1 setalert 1 setmovespeed 1.0 gotoactor PatrolPointRed29 setstance crouching sleep 1.25 setstance standing gotolabel move2 //....................................................................at wall :move2 directionalpatrol 1 gotoactor PatrolPointRed30 setstance crouching sleep 1.25 setstance standing gotoactor PatrolPointRed31 setstance crouching sleep 3.0 setstance standing gotolabel move3 //.................................................................at Back door :move3 directionalpatrol 1 gotoactor PatrolPointRed32 setstance crouching sleep 5.0 setstance standing gotolabel move4 //......................................................................at control room :move4 directionalpatrol 1 gotoactor PatrolPointRed33 gotolabel baseclear */ :Basic1 directionalpatrol 1 setalert 1 setmovespeed 1.0 gotoactor pathnode63 gotoactor pathnode62 gotoactor pathnode73 gotoactor pathnode78 gotoactor pathnode121 gotoactor pathnode117 //........................................................returns to landingsite :baseclear destroy :Xmove1_begin /* gotoactor PatrolPointRed29 gotoactor PatrolPointRed30 gotoactor PatrolPointRed31 gotoactor PatrolPointRed32 gotoactor PatrolPointRed33 */ gotoactor pathnode63 gotoactor pathnode62 gotoactor pathnode73 gotoactor pathnode78 gotoactor pathnode121 gotoactor pathnode117 :Xlast_end :Xresumepatrol directionalpatrol 1 resumepatrol Xmove1_begin Xlast_end best :Auto call cleartriggers sleep :setupontriggers onevent autoend gotolabel Xresumepatrol onevent autobegin gotolabel auto return :cleartriggers cleartimers //ontrigger BTattack return