//=============================================================================== // M06_Acheron_Master.u2s // Dialog Initiator for M06_Acheron //=============================================================================== inert 1 ontrigger AidaDialog gotolabel Exposition //ontrigger Warparty1a gotolabel ATeamHere //ontrigger Warparty2a gotolabel BTeamHere //ontrigger Warparty3a gotolabel CTeamHere ontrigger WarBird1 gotolabel ATeamHere ontrigger WarBird2 gotolabel BTeamHere ontrigger WarBird3 gotolabel CTeamHere ontrigger Ateamjust2moretogo gotolabel 1stwavealmostdown ontrigger Bteamjust2moretogo gotolabel 2ndwavealmostdown ontrigger Cteamjust2moretogo gotolabel 3rdwavealmostdown ontrigger WarnPlayerOfEnemyProximity gotolabel Breach ontrigger GoesToNA_09 gotolabel GameOverMan sleep :Exposition // I've called in a technician... //dialogenable Sulferon_08_002 //sleep .1 //dialogfar Sulferon_08_002 Player sendevent SulferonD_ObjectivesStart 0 sleep :ATeamHere // Incoming dropship. Looks like Izanagi Ghost Warriors. sleep 3 dialogenable Sulferon_14_010 sleep .1 dialogfarwait Sulferon_14_010 Player sleep :BTeamHere // Here comes another wave dialogenable Sulferon_14_005 //sleep .1 sleep 3.0 dialogfarwait Sulferon_14_005 Player sleep :CTeamHere // Incoming. More mercs. dialogenable Sulferon_14_006 //sleep .1 sleep 3.0 dialogfarwait Sulferon_14_006 Player sleep :Breach dialogfar Sulferon_XX_002 Player sleep :GameOverMan sendevent music3 0 // Well done, John. More marines are on the way to secure the base. Time for you to get out of there. sleep 4 dialogenable Sulferon_16_002 sleep .1 dialogfarwait Sulferon_16_002 Player sleep 2 sendevent DoTheChange 0 sleep :1stwavealmostdown //dialogenable Sulferon_15_002 //sleep 1.0 //dialogfarwait Sulferon_15_002 Player sleep :2ndwavealmostdown //dialogenable Sulferon_15_006 //sleep 1.0 //dialogfarwait Sulferon_15_006 Player sleep :3rdwavealmostdown //dialogenable Sulferon_15_012 //sleep 1.0 //dialogfarwait Sulferon_15_012 Player sleep