// assault marine script 01 setorders goto ObjectivesTrigger0 //setup setweapon u2weapons.weaponinvassaultriflesmall setweapon u2weapons.weaponinvsniperriflesmall inert 1 ontrigger firstwave_moveout gotolabel assaultfirst onevent autobegin gotolabel autonomous onevent autoend gotolabel resumeassault jump -300 400 500 //setproperty pawn event firstwavedeath inert 0 :AssaultFirst //sleep 1.5 gotoactor pathnode83 inert 0 :Move1 directionalpatrol 1 gotoactor PatrolPoint0 setstance crouching sleep 1.0 setstance standing :Move2 gotoactor PatrolPoint1 //testproperty breakableitem0 staticmesh StaticMesh'mission_01M.Entry.en_concretepylon_01' setstance crouching sleep 2.0 setstance standing :Move3 gotoactor PatrolPoint5 setstance crouching sleep 2.0 setstance standing :Move4 gotoactor ObjectivesTrigger0 sleep :AssaultLast :ResumeAssault inert 0 directionalpatrol 1 resumepatrol AssaultFirst AssaultLast best sleep :autonomous sleep