// assault marine script 01 //setup setorders goto ObjectivesTrigger0 setweapon u2weapons.weaponinvassaultriflesmall inert 1 setproperty pawn event secondwavedeath ontrigger secondwave_moveout gotolabel assaultfirst onevent autobegin gotolabel autonomous onevent autoend gotolabel resumeassault jump 0 300 400 gotoactor pathnode122 inert 0 :AssaultFirst gotoactor pathnode122 inert 0 sleep 4.0 :Move1 gotoactor pathnode36 512 setstance crouching sleep 1.0 setstance standing :Move2 inert 0 gotoactor patrolpoint25 setstance crouching sleep 2.0 //animplay ducksingnalgo_sh sleep 15.0 setstance standing :Move3 gotoactor pathnode18 setstance crouching sleep 2.0 setstance standing :Move4 gotoactor PatrolPoint14 sleep 5.0 gotoactor ObjectivesTrigger0 :AssaultLast :ResumeAssault inert 0 directionalpatrol 1 resumepatrol AssaultFirst AssaultLast best sleep :autonomous sleep