// assault marine script 01 //setup setorders goto ObjectivesTrigger0 setweapon u2weapons.weaponinvrocketlaunchersmall inert 1 setproperty pawn event thirdwavedeath ontrigger thirdwave_moveout gotolabel assaultfirst onevent autobegin gotolabel autonomous onevent autoend gotolabel resumeassault jump 0 300 400 gotoactor pathnode124 inert 0 :AssaultFirst gotoactor pathnode124 inert 0 :Move1 directionalpatrol 1 gotoactor pathnode0 512 setstance crouching sleep 1.0 setstance standing :Move2 gotoactor PatrolPoint1 //testproperty breakableitem0 staticmesh StaticMesh'mission_01M.Entry.en_concretepylon_01' setstance crouching sleep 2.0 setstance standing :Move3 gotoactor PatrolPoint5 setstance crouching sleep 2.0 setstance standing :Move4 gotoactor PatrolPoint7 gotoactor ObjectivesTrigger0 :AssaultLast :ResumeAssault inert 0 directionalpatrol 1 resumepatrol AssaultFirst AssaultLast best sleep :autonomous sleep