// assault marine script 01 //setup setorders goto ObjectivesTrigger0 inert 1 setproperty pawn event thirdwavedeath ontrigger thirdwave_moveout gotolabel assaultfirst ontrigger mdf gotolabel assaultfirst onevent autobegin gotolabel autonomous onevent autoend gotolabel resumeassault jump 0 300 400 gotoactor pathnode125 inert 0 :AssaultFirst gotoactor pathnode125 inert 0 sleep 2.0 :Move1 directionalpatrol 1 gotoactor pathnode0 512 setstance prone sleep 5.0 setstance standing :Move2 gotoactor PatrolPoint2 setstance crouching sleep 2.0 animplay ducksignalhurry_sh setstance standing :Move3 gotoactor PatrolPoint8 setstance crouching sleep 2.0 setstance standing :Move4 gotoactor PatrolPoint12 sleep 15.0 gotoactor ObjectivesTrigger0 :AssaultLast :ResumeAssault inert 0 directionalpatrol 1 resumepatrol AssaultFirst AssaultLast best sleep :autonomous sleep