ontrigger InitOutro gotolabel begin
ontrigger showoff gotolabel lookbehindyou
ontrigger Cavalry gotolabel run
ontrigger PlayerWave gotolabel wave
dormant 1
sleep

:begin
dormant 0
inert 1
setlocation patrolpoint30
turntoactor PatrolPoint28 2
setstance crouching
sleep

:lookbehindyou
agentexecute "force(1) AnimUpper { script \"U_N_IdleLookASmall\"; rate 0.5; keepset 0.5 0.5; blend 0.3; looping 1; force AimHead {} force AimBody {} }"
sleep

:run
sendevent combatants_go_away 1
killall U2Pawns.U2Izarian
killall U2Pawns.U2SkaarjBase
setstance standing
sleep 6.2
directionalpatrol 1
gotoactor PatrolPoint22
sleep

:wave
//setlocationvector pawn -5562 -7018 963 1
setlocation PatrolPoint22
//setproperty pawn rotation Yaw=9088
sleep 1
agentcall Event_U_Wave
sleep