// this is the seagoat that sneaks onto the atlantis at the end of marsh ontrigger DanceSeagoatDance gotolabel victorydance ontrigger PlayerWave gotolabel wave inert 1 dormant 1 sleep :wave dormant 0 inert 1 setproperty pawn FallingMaxVelocityZ -10000 :victorydance agentcall Event_Taunt sleep