inert 1
setaimodds 1.0

agentbind Posture Duck

ontrigger showoff gotolabel taunt

ontrigger cavalry gotolabel boom

ontrigger atlantispath gotolabel cower

onevent autobegin gotolabel scriptsleep

sleep



:scriptsleep

sleep



:taunt

sleep .2
agentbind posture duck

gotoactor patrolpoint29

//cool taunt goes here

agentcall event_whack 1

sleep



:cower

sleep 1

playsound pawn U2Ambient2A.AtlantisCrash.atlantis_flyby_5 slot_misc 255.0 1

sleep 2

agentcall event_lookup 1

agentbind specialstate lookingup

sleep 2

agentunbind specialstate
agentunbind posture

sendevent Atlantis_shoot 1

setproperty Mover0 AmbientSound Sound'U2Ambient2A.ShipEngines.Dropship_AttitudeLoop'
turntoactor PatrolPoint31 2 1
//fire -1

//fire -1

//fire -1

agentcall event_whack 1
sleep



:boom

kill

//ragdoll if we can

//destroy

