// marine with RL vs merc with AR (always wins fight) //debugaiflags 7 inert 1 sethealth 9999 removeinventory setweapon U2Weapons.WeaponInvRocketLauncher setproperty controller CombatStyle 0.1 ontrigger yougotme1 gotolabel targetdead onevent hearnoisethreat gotolabel scriptedfight playsound pawn u2graysonA.radiochatter_02 slot_talk sleep :scriptedfight onevent hearnoisethreat :fireloop turntoactor u2mercjaplight0 1 1 fire 1.0 sleep 0.2 // reduced from 1.0 to avoid idle anim in middle of fight gotolabel fireloop :targetdead ontrigger yougotme1 onevent autobegin gotolabel acquireenemy sethealth 9999 inert 0 sleep :acquireenemy onevent autobegin playsound pawn e3demoA.MarineContact2 slot_talk stop